of course, BO2's pack has more than the average pack on my page (~65 compared to the usual ~45-50). a good rule of thumb for me is that you can usually have around 150 custom guns in the map, or around 3 of my weapon packs. I removed another weapon pack and now its working. I think I ran into that error from hitting a custom weapon limit. I'm gonna be honest I have no clue why the scar-h's grenade launcher is even associated with the peacekeeper at all (I checked, on my end and they aren't), but i'd try installing the peacekeeper and scar-h individually.ĭefinitely a weird error. Hey tom! I just tested in my weapon testing map the scar-h and peacekeeper at the same time and found no issue for me. From Campaign and is a much much better War Machine basicallyīut, I'm getting an error (in the log) with the BO2 Pack that prevents the game from loading:ĮRROR: could not find altWeapon 't6_scarh_launcher_zm_zm' for attachment 't6_scarh_up_zm' on weapon 't6_peacekeeper'. Packed model has an EO-Tech sight and a foregrip Similar to the BO1 version and was in Campaign Packed model has a reflex sight and a foregrip Both models have a BO3-style scope (blur around the outside) Regular model has a BO3-style scope (blur around the outside) Packed model has a reflex sight and foregrip Packed model has a reflex sight (and smiley face reticle) Packed model has an M320 Launcher, reflex sight, and a fast mag Packed model has an M320 Launcher, EO-Tech sight, and a fast mag Packed model has an EO-Tech sight, fast mag, and foregrip Packed model has an EO-Tech sight and fast mag Packed model has a reflex sight and fast mag Packed model has a EO-Tech sight and a fast mag Packed model has a reflex sight and a fast mag Packed model has a scope and fires ray gun bullets (like in BO2) Packed model is dual wielded and fires grenades Includes both single wield and dual wield versions Official anims, sounds, and custom slide The weapon packs, other guns, and credits are at the master hub. However, the player will be prone to burning through the weapon's already low reserve ammo count, so perks such as Scavenger and Gung-Ho can benefit the player in procuring more ammo and having the ability to reload while sprinting.Here are the individual release weapons from BO2 to BO3. The Fast Mags can also help speed up the weapon's reload time.īoth Rapid Fire and Rapid Fire II turns the KAP 45 into a devastating weapon at close range due to its severely increased fire rate, rivaling the Spitfire. The Grip can also be utilized to help reduce the recoil given off by the weapon. To compensate for the weapon's small magazine and fire rate, the Hybrid Mags can be used to increase the KAP 45's magazine size to 30 shots. However, using the KAP 45 at longer ranges can be quite difficult, due to the noticeable recoil and small magazine of only 20 shots. The KAP 45 can be greatly utilized in close quarters combat due to its fast fire rate, and can be treated as a mini submachine gun. Īs the successor of the KAP-40, the KAP 45 shares many similarities with its predecessor. It also appears as the first weapon used in Blackjack's Gun Game, where it comes equipped with a Reflex Sight. The KAP 45 can be used once the player reaches Tier 25 during the Barbarians event. It can be unlocked by reaching Tier 25 during the event. It was added as part of the Barbarians special event in the Black Market on January 22 nd, 2019 on the PlayStation 4, and January 29 th on the Xbox One and PC. The KAP 45 is a fully-automatic pistol featured in Call of Duty: Black Ops 4.
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